I'm back home from Origins now - the trip home was very like the trip out there. Made it back in about seven hours, so I was home just after 5 pm. The cats are all doing well (at least we hope Eir is doing well - no one saw her all week).
Day 1
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Turns out the exhibit hall doesn't open on Day 1, but rather on Day 2. So I spent most of my time hanging out in the Board Room. I tried to mostly play "new to me" games, but also helped several folks with games I knew but were new to them. Later in the afternoon I ran into
jducoeur and his friend Eric (a game designer). I hung out with them for the rest of the day, including dinner at the Flatiron Bar with another game designer, Trey, that Eric met at BBGCon (if I'm remembering correctly)
Zombie Dice - Played a few rounds of the this push your luck game with a nice couple from Montreal. They were killing time before some RPG events they had scheduled. It's a quick simple game that works well in the killing time category.
Vikings - I think this may be the first time I've played with the "advanced" rules. I've been playing this on-line so much that I forgot they even existed. I'm not a fan of the auction method for determining start player, but I do like the additional tiles.
The Speicherstadt - Taught and played a fairly quick two player game of this. It is better with more players, but not bad with two.
Airlines Europe - A new (well, reimplemented) Alan Moon game. Collect stock in airlines, and helps those airlines increase in value by extending their routes. Felt like Ticket to Ride with airplanes.
Chinatown - This one gets played a lot at Philly Gamers, but I've never tried it before. Played it with Justin, Eric and an interesting couple - he was more the gamer and would suggest her moves, which she mostly followed (usually benefiting him as well). Not a bad game, requires a good deal of thinking ahead to determine the worth of the various pieces.
Dragon Valley (Unpublished Prototype) - This game was being demoed by the designer. I believe that Eric met him at BBGCon as well. It is an interesting strategy game with each player trying to defend their valley from various monsters. Aid comes from the King each turn, which must be divided between two players. One player makes the two sets, and then the other chooses which one they want. Lots of interesting strategy in what you put into each group. The creator has a Kickstarter project (linked above) for the production and self publishing of the game.
Pioneers by Eric (Unpublished Prototype) - One of Eric's older games that has sat idle for a bit while he works on another. Players are settling a new land and setting up trading posts. You need the help of your neighbors to make settling easier, but help always comes with a cost. Good strategy game.
Wizards of the Consortium by Trey (Unpublished Prototype) - Technically we played this game on Day 2, but since I hadn't gone to sleep yet, I'll count it as part of Day 1. Elemental wizards battle for control of the Consortium. Each player gets several wizards to assign to various action spaces. Air wizards get to place first, but fire wizards can displace them. Lots of options and interactions. The game still needs some polishing, but is looking very good so far.
(Eir just came up from the family room. She spotted me before going upstairs - she stared at me for a bit, but went back down before I could get my camera out. I have no idea where she is hiding down there.)