Origins Day 2
Jun. 28th, 2011 01:42 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Woke up late on Thursday - completely missing the Cosmic Encounter game I has signed up to play. Instead I took a slow tour through the dealers room, up and down each aisle so that I could focus on one side at a time. Sadly there was nothing that jumped out and forced me to buy it (though Crazy Egor had some cool old stuff).
Day 2
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Arena: Roma II - Eric was looking at this two player game when I ran into him, so I sat down and played. It is a head to head game where each player plays a selection of cards and rolls dice to see what actions they can take. Unlike most victory point games where your score keeps going up, this one is more likely to end when one player has lost all their victory points. Pretty light weight game, but enjoyable. It is a sequel to Roma and can be mixed and matched with the cards from that game.
Carcassonne - This was one of the four games I actually signed up to play (include the aforementioned CE) and round 1 of what turned out to be a very small Carcassonne tournament. Just the basic set with the oldest rules (2 pt football cities and pain in the neck farmer scoring). My game only had 3 people, and was a pretty tight game score wise, but thanks to some handy cloisters and lots of farm sharing I pulled out a win.
Fresco - A game I've never heard of before this weekend. Players take the role of painters with the of restoring the renaissance fresco in the church. Each day you assign your worker to tasks such as buying pigments, mixing pigments, painting portraits for cash, painting the fresco or improving morale. Why do you need to improve morale? Well, turn order is determined by what time you make your workers get up in the morning. The earlier they are up the better selection of pigments available (at a higher price) and the worse their morale. I'll be picking up a copy of this at some point. The basic game includes three expansions, and another set of three are being released this year.
Fealty - Eric's newly released game. Justin and Eric spent a good deal of the con teaching and promoting. There were 50 copies of the pre-release edition available in the dealers room (purchase of which also got you the production release when it comes out this fall). The game is a quick strategy game of territory control. Players have to balance faster pieces which can't grab as much territory vs slower pieces which can grab lots, but only if there is some left to grab. Seems pretty solid with good replay.
Hacienda - Spotted two people reading through the rules, and offered to join them and teach. This is another one I play mostly on-line these days.
Bohnanza - Played this up in the Rio Grande room. I'd been curious about it, but never had the chance to try it before (though I have the space one, which is very similar). Simple fun, but not one I will be picking up.
Day 2
-------
Arena: Roma II - Eric was looking at this two player game when I ran into him, so I sat down and played. It is a head to head game where each player plays a selection of cards and rolls dice to see what actions they can take. Unlike most victory point games where your score keeps going up, this one is more likely to end when one player has lost all their victory points. Pretty light weight game, but enjoyable. It is a sequel to Roma and can be mixed and matched with the cards from that game.
Carcassonne - This was one of the four games I actually signed up to play (include the aforementioned CE) and round 1 of what turned out to be a very small Carcassonne tournament. Just the basic set with the oldest rules (2 pt football cities and pain in the neck farmer scoring). My game only had 3 people, and was a pretty tight game score wise, but thanks to some handy cloisters and lots of farm sharing I pulled out a win.
Fresco - A game I've never heard of before this weekend. Players take the role of painters with the of restoring the renaissance fresco in the church. Each day you assign your worker to tasks such as buying pigments, mixing pigments, painting portraits for cash, painting the fresco or improving morale. Why do you need to improve morale? Well, turn order is determined by what time you make your workers get up in the morning. The earlier they are up the better selection of pigments available (at a higher price) and the worse their morale. I'll be picking up a copy of this at some point. The basic game includes three expansions, and another set of three are being released this year.
Fealty - Eric's newly released game. Justin and Eric spent a good deal of the con teaching and promoting. There were 50 copies of the pre-release edition available in the dealers room (purchase of which also got you the production release when it comes out this fall). The game is a quick strategy game of territory control. Players have to balance faster pieces which can't grab as much territory vs slower pieces which can grab lots, but only if there is some left to grab. Seems pretty solid with good replay.
Hacienda - Spotted two people reading through the rules, and offered to join them and teach. This is another one I play mostly on-line these days.
Bohnanza - Played this up in the Rio Grande room. I'd been curious about it, but never had the chance to try it before (though I have the space one, which is very similar). Simple fun, but not one I will be picking up.